![]() It’s cute, I see the appeal, but Benny, you fucked up one crucial, integral part of making any video game entertaining and worthwhile: You wanted to talk about frustration and about culture about how it’s important not to give up. You had all the tools right there: you had the idea, you knew what you wanted to say in your preachy little snippets of narration. We get it, we can all see how this could have been a fascinating, profound little game that at the very least gives some food for thought. We all see what you were trying to do, Benny. Getting Over It is built on the concept that you find an Australian man quoting literature at you every time you fuck up to be enough of a draw to power it through the torrent of hot shit that is everything else about this game. If you like your pretentious, philosophical rambling to having any deeper meaning than “getting frustrated sure is frustrating, isn’t it?”, then it won’t work. For instance, if you’re not easily frustrated, it won’t work. It’s the type of game that only works under very specific circumstances. It’s not that Bennett Foddy’s Getting Over It with Bennett Foddy does everything horribly wrong, it just doesn’t do anything well. If you thought the guy who made QWOP would do an atrocious job of making a philosophical, minimalist experience, you’d be right.
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